/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef _WORKERTHREAD_H
#define _WORKERTHREAD_H

#include <ace/Task.h>
#include <ace/Activation_Queue.h>

#include "DatabaseWorkerPool.h"
class MySQLConnection;

template <class T> class DatabaseWorkerPool;

class DatabaseWorker : public ACE_Task_Base
{
    public:
        DatabaseWorker(ACE_Activation_Queue* new_queue, MySQLConnection* con);

        ///- Inherited from ACE_Task_Base
        int svc();
        int activate();
        int wait() { return ACE_Task_Base::wait(); }

    private:
         DatabaseWorker() : ACE_Task_Base() {}
         ACE_Activation_Queue* m_queue;
         MySQLConnection* m_conn;
};

#endif
